Starfleet SEALs
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The Starfleet SEALs were formulated after the First Federation-Cardassian War in order to prepare and equip specially selected and trained warriors to infiltrate enemy territory clandestinely and use asymmetric tactics against the enemies of the Federation. The SEALs mission is to provide unconventional tactics and capabilities to theater commanders in times of war and peace.

Starfleet Command created the Special Operations Command as a cooperative unit with Starfleet Intelligence and the Starfleet Marine Corps. The SEALs recruit potential candidates from within all three branches of Starfleet as well as the planetary militias of the Federation member worlds. All SEALs are subject to intense physical, mental and psychological training prior to admission to "the Teams." Special warfare operators within the SEAL Teams are subject to enhanced training in Starfleet and alien weaponry, hand-to-hand combat, extreme environment operations, ship boarding operations, languages, explosives, and other specialized areas.

Starfleet has organized the SEALs into five "Teams." Each team is headquartered on a different Federation core world. Breaking the Teams down further, each is composed of an undisclosed number of companies. Each company contains two platoons. Each platoon consists of two squads. One squad of SEALs when deployed typically numbers between 8 and 12 men and women. The smallest deployable operational unit for the SEALs is two personnel (this formulation does not have a unit designation).

SEAL squads typically consist of one or two officers, a non-commissioned officer, and five enlisted operators. Depending on the mission profile, the officer-in-charge may alter the makeup of the unit to fit the mission. Operators typically fall into a few specialties: weapon specialists, sniper, medic, electronics, explosives, or intrusion. Oftentimes, operators will cross-train in more than one specialty as a measure of redundancy at the discretion of the officer-in-charge.

The SEALs have extreme flexibility in terms of deployable weapons systems. All operators receive familiarization training with most major weapons platforms and systems used within their area of operations prior to deployment. On top of this flexibility the SEALs also have developed, with the assistance of Starfleet Research and Development, their own unique weapons systems, camouflage, and various other tools and devices to assist in the completion of their assigned objectives.

Specialized Technology

Hyper-Chromatic Adaptive Camouflage
This full-body camouflage is standard issue for all SEALs. The SEALs' own body heat is sufficient to tap as an energy source to power the adaptive camouflage. Miniaturized sensors embedded that allowed the camouflage to modify its own hue, brightness and tint in order to provide a near-perfect ability to blend in to any environment visually and thermally. The wiring throughout the fabric also endowed the wearer with a fairly high resistance to energy weapon hits. Stun settings would sting, but otherwise were rendered ineffective as they would ground out through their combat boots. Lethal settings on energy weapons have a significant degradation in effectiveness due to the energy dissipating qualities of the fatigues. The camouflage technology in the SEALs' field uniforms is also incorporated into all of their field equipment, including weaponry, armor, and their field packs. The helmet itself provides a full communications suite, sensor suite with enhanced optical, thermal, low-light, and ultraviolet visual capabilities. The helmet fully encompasses the head with a transparent face shield to preserve the camouflage's uniformity, but also to provide the wearer with a full heads-up display with weapon targeting reticles and navigation aides.


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"Sharkskin" Personal Protective Armor
The armor vest, leg gauntlets, and arm guards protect against vital hits from projectile weapons and shrapnel injuries to the wearer. While the SEALs' armor is visually similar to that worn by Starfleet security personnel or Starfleet Marines, it's exact composition is somewhat different. The armor is relatively thin in comparison and flexible to allow for ease of movement or concealment under civilian clothes. Using a series of turbinium, duranium, and flexion-ceramic plates sandwiching a proprietary non-Newtonian fluid, the armor is capable of withstanding direct hits from energy weapons and projectile weapons.


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PPR-30-B Carbine
The carbine is the most popular weapon for the SEALs. The carbine is magazine-fed, but also contains integral power cells. This dual ammunition source allows the carbine to function as either a projectile weapon or as a phaser pulse weapon similar to a Type III phaser rifle.

As a projectile weapon, the carbine electromagnetically fires spherical tritanium rounds at subsonic speeds. This particular functionality makes the carbine almost completely silent in every environment. With a quick manipulation, the carbine can be switched to fire compressed nadion bursts as a compression pulse phaser. The only difference between the carbine and a standard issue Type III phaser rifle is that the modulation crystals were carefully constructed to leave no color signature in the nadion bursts rendering them invisible to the naked eye.


PPR-30 Rifle
The rifle is similar in functionality to the carbine as a weapons platform with dual-fire modes built-in. The only difference is that the rifle is capable of supersonic tritanium fire and has a built-in integral suppressor to minimize it's noise signature. The rifle also comes with an integrated long-range targeting system making it the weapon of choice for SEAL snipers.


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PPR-43 Close Combat Carbine
The close-combat carbine is significantly shorter than the regular carbine. It's use is usually restricted to urban operations as it's accuracy suffers due to it's extremely short barrel length. Functionally it retains all of the features of the standard carbine, but with an increased cyclic rate due to it's smaller size.


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PPR-50 Medium Repeating Rifle
The medium repeating rifle is larger and heavier than the rifle and of nearly equivalent length. It is capable of putting down a heavy base of fire in either projectile or phaser modes. The repeating rifle is considered the fire support weapon for a SEAL squad. The rifle can also be used as a light anti-armor weapon when in phaser mode, but is ineffective against medium and heavy armor.


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AT-19 Light All-Purpose Rocket
Truly the LAPR is a single-use microtorpedo launcher. The LAPR is effective against most hover-tanks and other armored vehicles that a SEAL team may run into during the prosecution of their missions. In addition, the rocket can be rigged to be remotely fired, set up as a mine, used as a means to breach walls or destroy bunkers, and small buildings. Each LAPR can be programmed to be an high-explosive anti-tank, high-explosive anti-air, delayed detonation, or anti-personnel device in the field by the user.


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SEAL operatives and units serving openly within a force structure will wear a unique duty uniform. It is similar to standard Starfleet duty uniforms in that it is primarily a black jumpsuit, but instead of having a gray chest, shoulder, and back adornment, the uniform is all black. The only visible adornment on the uniform aside from the comm-badge is an embroided version of the SEALs' trident badge on the right side of their chest, and for officers on the lapel of the uniform. Rank insignia is similarly embroidered rather than pinned on as pips in order to further maintain the muted appearance of the uniform.


Credit/Copyright to Rob Johnson and Orlando "Hawk" Ramirez for SEAL Logo